![]() A link to the directions on how to get the timer can be found here: /nick_timkovich/portal-2-live-timer/wiki/Home This is useful in determining actual gameplay according to recorded demos, and does not take time between maps into consideration. Timing starts when cross-hair first appears and ends when the last portal to the moon is shot.Ī new timer by AlphaHelix235 allows runs to be timed by ticks (in-game time unit equal to 1/60 seconds in Portal 2) rather than actual time passed. sv_player_funnel_into_portals (Portal funneling) is allowed to be modified, as it was a basic user setting in portal 1. Phys_timescale, developer 1, mat_ambient_light, or other unnatural modifications are not allowed Anything protected by sv_cheats is not allowed There will also be important information summarized here. Please take a look at Znernicus's tutorial here: This is fairly comprehensive, done by chapter, and includes a lot of technical detail that is better in video format than text. If you've already done the things in section 1. To learn how to improve your movement in Portal 2, there are good tutorials posted:īunnyhopping by ABaby: Bunnyhopping by Invictus: Wall strafing by Invictus: 2. Some players also prefer to only use one of "mwheelup" or "mwheeldown" for jumping, and the other for grabbing it's your choice. You can also type "bind mwheeldown +jump" so that both up and down allow you to jump. Type "bind mwheelup +jump" into the dev console and press enter. The advantage of setting up your keys this way is because you can bind different commands than default ones, as well as multiple commands to one key. Type "bind " to bind a key to a command. ![]() Open the developer console (push the "~" key) You can bind keys using the options menu, but it's important to know how to do it this way: Most players use the w,a,s,d keys to move and the mousewheel to jump. Movement is very important for getting fast times in Portal 2. The important commands will be pointed out, but you can find a list of useful console commands here: /forums/showthread.php?t=1999524Īnd a full list here: /wiki/Console_Command_List This allows you to access the console commands. A window should pop up, this is the developer console. Now, push the tilde key: "~" or "`" key (it's likely to the left of the "1" key on your keyboard). Options>Keyboard/Mouse>Allow Developer Console Tutorials (More in the forum, but the main ones will be linked here)īefore even starting, you'll want to enable developer console: Keybinding and Bunnyhopping (How to bunnyhop)Ĭ. Developer console (How to enable it and use it)ī. ↑ 19.0 19.This post will be updated and designed to be as clear and concise as possible while providing lots of info.Īlso, this post assumes you are playing on PC.Ī.Setting the game to use the DXVK layer through the -Vulkan argument indeed fixes the flickering issue. ↑ 17.0 17.1 Graphical artifacts with Nvidia #315 - ValveSoftware/portal2 - GitHub - last accessed on.↑ Portal 2 artifacts in recent drivers #310 - ValveSoftware/portal2 - GitHub - last accessed on.↑ 15.0 15.1 15.2 Security camera's lens and behavior bug #391 - ValveSoftware/portal2 - GitHub - last accessed on.Tested with latest Nvidia GPU drivers and thus while using dedicated GPU. Saw it on the texture where the laser pointed at and also on the black tiles near the walls close to the exit door of the Chapter 2 level. Could only reproduce it at the Chapter 2 beginning room. Tested on first few levels of the game and especially the beginning of Chapter 2. ![]() ↑ 14.0 14.1 Verified by User:Mrtnptrs on.↑ Camera bug and weird flickering - Youtube - last accessed on.↑ Widescreen gaming blog post on Eyefinity in Left 4 Dead 1. ![]() ↑ Portal 2 EAX sound fix for sublime sound - Steam Users' Forums (retrieved).↑ X1nput 2.0 - Xbox One Controller Impulse Triggers on (almost) any PC game - last accessed on May 2023.↑ Permanent FOV in Portal 2 and Change Portal Gun Position - YouTube - last accessed on May 2023.↑ Portal 2 - Team Fortress Wiki - last accessed on 29 March 2023.↑ News - Portal 2 Perpetual Testing Initiative Begins May 8 - last accessed on May 2023.
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